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Anytime Anywhere Learning empowers students

By Nadine Arendse
Johannesburg, 02 Nov 2011

Anytime Anywhere Learning empowers students

Microsoft Qatar has announced the launch of its “Anytime Anywhere Learning” initiative in Qatar, which includes a series of awards for local schools and promotes Microsoft software and technology as a learning platform, Gulf Times reports.

The company made the announcement at a press conference where officials showcased the IT Academy programme, designed to benefit students and educators with access to software licences, e-learning, official Microsoft course materials and certifications that cover the spectrum of professions within the IT industry.

According to Zawya, Microsoft's Anytime Anywhere Learning initiative not only provides communication and collaboration platforms needed to nurture lifelong learning, but also extends to provide affordable learning devices to education end-users with the right resources, content, training and tools needed to transform education and better engage students in the learning process.

The initiative in Qatar will be developed based on education priorities and the specific requirements of the country. This initiative will implement cloud services, software, training, support, distribution and critical partnerships to help enable a successful partnership outcome.

“The right technology combined with specific policies and inclusive programmes can have a significant impact on improving access to quality education. For all citizens, access to this 'digital society' delivers tangible economic, employment and social opportunities. Digital inclusion transforms the education system, and in turn, the total economy to a more dynamic state,” The Peninsula quotes Naim Yazbeck, country manager for Microsoft Qatar, as saying.

Some of Microsoft's latest solutions, which will soon be introduced to engage, inspire and prepare all students to learn and innovate, are Microsoft Surface solution and Xbox Kinect. Microsoft Surface breaks down traditional barriers between people and technology, providing effortless interaction with digital content and collaboration among users, while Xbox Kinect can transform ordinary classroom experiences into immersive educational experiences through its controller-free technology.

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