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Blitzkrieg II - A promising 3D adventure

Nival Interactive`s Blitzkrieg II will get the attention of 3D strategy game lovers.
Martin Czernowalow
By Martin Czernowalow, Contributor.
Johannesburg, 22 Sep 2005

<B>Blitzkrieg II</B>

[SidebarPicture]Developer: Nival Interactive
Publisher: CDV
Type: RTS
Platform: PC
Supplied by: Take 2
RRP: R270

Blitzkrieg II, the sequel to Nival Interactive`s successful World War II strategy offering, will not disappoint lovers of real-time 3D strategy games.

Featuring a new 3D engine, Blitzkrieg II gives players the opportunity to fight it out in the role of Allied, Russian or German armies at various locations, such as the Philippines, Okinawa and Manchuria. This is in addition to a variety of battle scenes in the European theatre.

Perhaps yet another 3D combat strategy game does not push the envelope in terms of originality, and those who are not fans of the "command and conquer" genre are unlikely to be swayed by Blitzkrieg II.

However, for those who enjoy playing God now and then, this is a must. Also, apart from offering smooth and realistic graphics and animation (thanks largely to the 3D engine), history geeks can relish in the accuracy, which was not neglected during development.

Tanks, trucks, planes and anti-aircraft guns of respective armies are instantly recognisable, including such icons as the American Willis Jeep, the German Kubelwagen and T-35 tanks. Yes, there are some omissions which may surprise or disappoint, but that is splitting hairs - Nival could not include every single bit of WWII machinery.

Regardless, gameplay is not detracted from. The player is thrown into the midst of historic battles such as Tobruk, Stalingrad and the Bulge.

Essentially, there are three campaigns - each associated with one of the armies of choice - which consist of numerous mission chapters, from which players can choose a range of different battles.

Completing each battle gains the player experience and allows for upgrades to vehicles and equipment, allowing for the creation of a formidable fighting force.

A reinforcements option, which is new to this release, allows players to call for back-up during battle, but this function should be used sensibly, as unused reinforcements can be carried over to the next battle. This option really comes in handy during later, more difficult battles.

Also included are editing and multiplayer tools, allowing players to construct their own battle scenarios or square off against friends.

Outfighting the enemy and strategising to advance will provide gamers with hours of fun. Cleverly utilising existing resources will allow players to manoeuvre forces and outwit the opposition.

It is rumoured that the next Blitzkrieg offering from Nival will include a naval component, which will round off the WWII experience completely. That will definitely be something worth seeing.

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