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Boring, boring Arthur

Following the box office disappointment of King Arthur, developer Krome Studios has tried its best to save the franchise with a hack-'n-slash title for the PlayStation 2. Unfortunately, it still delivers the same mediocre experience.
By Tyran van Zyl
Johannesburg, 04 Mar 2005

<B>King Arthur</B>

[SidebarPicture]Platform: Sony PlayStation 2
Type: Action Adventure
Developer: Krome Studios
Publisher: Konami
Number of players: One to two
Retail price: R489
Supplied by: Ster-Kinekor
(011) 445 7940

Besides, we all know the only reason we went to see King Arthur in the first place was to see Keira Knightley wearing next to nothing. Am I right or am I right?

Anyway, the game begins with the option of choosing one of two Roman soldiers, and then goes straight into one of the many drawn-out cut scenes. At the very least, Krome should have allowed gamers to skip these sequences.

Your first mission involves protect a carriage from the swarms of attacking enemies. Get used to it, as this is what the game is all about. So be ready to pound away on those controls, killing the countless numbers of enemies that the game spits at you.

And if you die at any part in the game you start again at the beginning of that stage. Let me tell you that replaying the level and having to fight all those enemies over again becomes intensely frustrating. A checkpoint system would have been a good idea, but I guess that is asking too much.

The game takes you on a limited path of going through missions and killing bad guys, and even though you play Arthur, Lancelot, Guinevere, Tristram and Bors, it still feels like it is completely lacking in every respect.

There are three basic types of battles during the game: Swordplay, Horse Riding and Archery.

Although you get put into different scenarios, it does not seem to make a difference. Sure Arthur is skilled with his melee attacks, and Lancelot is more effective on a horse. However, the outcome of game play does not seem to be affected by either of the characters` strengths.

After each battle, new (universal) moves can be purchased and will be available for each character. Which means when you switch to another character they will have those skill points as well. And while this works in keeping the characters equally skilled, it also shows signs that the game was rushed.

Also, these skill points give each of the characters special attacks, which do not really do much more then a normal attack would do, so it seems pretty pointless.

I know I would have preferred a game where you could choose one of your favorite characters and build them up over time, changing armor, weapons and so forth. At least then the game would have had some REAL replay value.

Maybe Krome could have kept players interested by adding some extra side plots to the movie, or maybe even some killer boss fights.

At least the multiplayer is not too disappointing. Let us just say it is far better to have a friend playing along side you, as you cannot rely on support from the artificial intelligence partners in the game.

Graphically this game is beautiful, with realistic environments taken right from the movie. But then the camera zooms in revealing the total lack of detail, which can noticeably be seen on all of the characters faces.

Surprisingly, the sounds of King Arthur were put together quiet nicely. Swords clashing against swords, the sound of rushing water in the rivers and creeks, horses trotting and also the very realistic battle cries, a nice touch but a little too late if you ask me.

So in closing, although this was a good effort, I just would not see myself forking out cash to buy this game.

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