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OnLive reveals gaming plan

Jacob Nthoiwa
By Jacob Nthoiwa, ITWeb journalist.
Johannesburg, 06 Dec 2010

OnLive reveals gaming plan

OnLive has unveiled a flat pricing plan for its gaming , as the startup seeks to build a Netflix-like service for games, reports Wall Street Journal.

For $9.95 a month, the Palo Alto, California-based OnLive says its new PlayPack plan, which it started testing with some customers, will let customers play games an unlimited number of times through its service.

OnLive's service lets consumers rent access to games without buying discs; the company runs the games remotely on powerful computers in its centres.

Zynga acquires Newtoy

Zynga, purveyors of Facebook-dominating games like Farmville, FrontierVille, FishVille, and PetVille, has acquired Texas-based mobile gaming company Newtoy, writes PC World.

Newtoy is behind iOS smash hit Words With Friends, along with titles Chess With Friends and We Rule. Word game fanatics needn't fear that Zynga's acquisition of Newtoy spells any sort of doom for the most popular multiplayer iOS word game; Newtoy itself will now become Zynga With Friends and continue to produce its existing titles, in addition to developing new ones for Zynga.

Newtoy CEO and co-founder Paul Bettner is now the vice-president and general manager of the Zynga With Friends Studio, and his brother and co-founder David stays on as studio director.

Korea considers cyber gaming curfew

South Korea is considering a nationally enforced gaming curfew for youngsters in an effort to stem the growing issue of Internet addiction, writes Fox News.

The proposed Bill for this 'Cinderella' ban is expected to go before parliament this month. The Bill would make it illegal for Internet service providers to give online gaming access to users under the age of 16 between the hours of 12pm and 6am.

For most South Korean students, this will mean no gaming at all - as in Korea, it's normal to be in school until midnight due to extracurricular activities and studying. Other restrictions being considered include options for parents to limit the maximum number of hours young users are allowed online each day.

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