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Round 3: Bigger and better

Strap them fists fast, because once it starts, it`s "hero" or "zero" or, leaving the ring on someone`s shoulders or the stretcher.... Either way, Fight Night Round 3 won`t be disappointing.
By Nemanja Krstic, ITWeb contributor
Johannesburg, 21 Apr 2006

In the humble beginnings of boxing games in the consol world, Electronic Arts released a boxing title, that replaced the old and presented the new face of this game genre.

Fight Night was born.

Spec sheet

[SidebarPicture]Developer: EA Sports
Publisher: EA Sports
Type: Fighting
Platform: PS2
Supplied by: Take2
RRP: R360

This title has proved realistic and precise when it comes to the actual rules of the game, making the experience more serious and realistic. Just like its previous instalments, Round 3 provides a full package of speed, stamina and power. And of course, let`s not forget the lovely ring ladies.

Apart from the huge step-up in terms of the gameplay and features, Round 3 has extremely well designed player models which are almost photographic - a feature becoming something of an EA trademark.

The "create a champ" mode is equipped with a mini fighter factory, where one can create and design a fighter from head to toe. All that`s required is a little bit of inspiration.

Complimenting the realistic look is a well compiled list of legendary fighters. This includes the likes of Joe Frazier, Muhammad Ali and George Foreman. Although the idea of being able to fight the all time greats in a powerful quick match is flattering, it doesn`t feel right featuring them in the "career" mode, where the up and coming boxers get to fight them for the title.

Noticeable changes in the movement of fighter models are hard to miss. No longer differing only when it comes to power punches (aka haymakers), each of the fighters has a different style.

Turning it up a notch is the overwhelming graphic depth and fine touches, like cuts, sweat drops on the fighter`s forehead, interesting footwork and sound effects. This is great attention to detail, yet a pixelated crowd snapshot is not rare.

Perhaps the most interesting feature is the multiple camera angle selection - the match can be viewed from a ring side, top, or audience perspective.

The game has numerous new and interesting features, navigated by nicely designed and user friendly menus.

Gameplay, controls

<B>Fight Night 3 PSP</B>

PSP`s compact punch

Just like the PS2 version, the PSP Fight Night Round 3 comes packed with all the features that make for a great boxing game.
Fight Night Round 3 on PSP is a great portable rendition of the PS2 version and is impressively not lacking in features or graphic quality.
The gameplay is great and provides for hours of fun. So much fun that one may be accused of becoming anti-social.
The PSP version lacks the PS2`s camera angles - the only views available are the referee`s perspective and the ringside camera man`s. It`s not a major issue, however, because it does not reduce enjoyment levels.
Once all the special moves have been mastered, the player, especially a boxing fan, will enjoy the fun that comes with putting together "killer" combos or catching opponents off guard with a special punch (signature move) that can be bought from the fight store with the money won from bouts.
Although the PSP provides for a multi-player mode, I mostly played the single player mode, which has the choice of "hard hits" or "career" mode.
Hard hits consists of 15-round bouts that can be ended by a knockdown or played till the end where the winner is determined by the fighter with the most points.
A feature in the career mode is the "rival": The CPU picks a rival who comes up several times in the boxer`s career for rematches.
The cherry on top has to be the soundtrack. It features hits from hip-hop heavyweights like Obie Trice, Roc C, Young Roscoe, Consequence and Dipset.
All of these play during the bouts or can be played individually in the EA Pocket Trax mode, it almost feels like you get the game and the soundtrack all in one.

Single player mode is no walk in the park. Unlike last year`s release, this version requires players to complete an entire career as an amateur before being able to go pro. This makes it a very long road to winning the title. It does however provide plenty of time for training the fighter and working on skills.

When total punch control was introduced in the first Fight Night release, it kicked out the somewhat blunt, button mashing trend which unfortunately still has strong roots in the console fighting game space, and proved to be a unique new way of performing those delicate but deadly combos.

For those nostalgic, the old system is available for some good old "who can tap the game-pad faster" action.

Regardless of controller configuration, the moves are not hard to master if one has the basic knowledge of the sport of boxing. Jabs, hooks, upper cuts, haymakers, low blows, head butts and an occasional elbow, are still here to stay. Some of these could, however, lead to disqualification.

First featured in Round 2 (2005) is the fighter`s ability to hold onto the opponent, regaining strength and avoiding that fatal encounter with the floor. In addition to this feature, Round 3 has a more effective blocking system which doesn`t always work for those power punches but is handy for wearing out the opponent.

Tunes

Keeping with tradition, EA has topped up the already fresh look and feel with a strong mix of hip-hop to keep one`s head bopping, even if the fighter is taking a hard beating.

Once again, EA Sports has lived up to its name, managing to raise the bar even higher. Round 3 is an example of what sports games should be.

Related review:

Fight Night 2004

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