
Gaming hits the big screen
Video gaming will hit the big screen this month when Sony unveils a new game title for its PlayStation 3 game console at movie theatres, states Reuters.
On 5 and 6 October, four theatres in San Francisco and Thousand Oaks, California, Rosemont, Illinois and Bellevue, Washington, will give viewers a chance to play the upcoming action game 'Uncharted 2: Among Thieves' title - on movie screens equipped with Sony digital-projection technology.
Those theatres will provide viewers with PS3s connected to Sony's 4K digital cinema technology, which is in about 500 theatres nationwide and which Sony says provides better image resolution than traditional projectors
OnLive raises interest, funding
A start-up called OnLive, which is generating a lot of buzz - and scepticism - in the videogame world, raised a new round of financing from AT&T, Warner Bros and others this week, according to the Wall Street Journal.
OnLive has developed technology it says will allow consumers to play graphically rich videogames without owning high-end PCs or consoles like the Xbox 360 and PlayStation 3 normally required for such titles.
Instead, OnLive plans to run games on powerful remote servers in data centres and pipe high-definition game graphics over the Internet to consumers, who can play them on low-end PCs and Macs or through an inexpensive OnLive device connected to their televisions.
Nvidia moves towards supercomputing
Nvidia CEO Jen-Hsuan Huang kicked off his company's GPU Technology Conference last week with a keynote that unveiled Nvidia's next-generation GPU architecture, codenamed Fermi, reports Ars Technica.
The GPU maker must walk a fine line between pleasing its shrinking core audience of hardcore PC gamers and courting its growing user base in the high-performance computing (HPC) realm.
In times past, walking this line meant erring on the side of pleasing gamers, even if it meant making design decisions that were disadvantageous to HPC. But Fermi marks the point at which Nvidia has officially begin making its discrete GPU tradeoffs favour the HPC market at the expense of gamers.
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