Professional wrestling has seen a resurgence in SA.
This is due to etv's broadcast of World Wrestling Entertainment (WWE) programming (previously, you could only access it on MultiChoice and M-Net), recent nationwide tours in July, and aggressive merchandise marketing by large retail stores.
WWE '12 is the first THQ game made exclusively for current consoles (previous titles were developed for Xbox 360, PS3, Wii as well as older consoles, like the PS2), and it shows - the graphics are great, there are subtle changes - like the ropes moving when someone is slammed - and clipping issues have been almost completely resolved.
WWE '12 also breaks free and distances itself from previous iterations by dropping the 'Smackdown vs RAW' name. I like these changes, as it now resembles other annual mainstream sport updates, like Fifa, NHL, etc.
WWE games are known for their vast rosters, an insane amount of customisation options for the 'Create A Wrestler' mode, as well as plenty of tweaks and settings for match types. Thankfully, WWE '12 delivers, and players can spend months going through the different match types without getting bored. The roster contains veterans like The Undertaker, as well as new stars, like Sin Cara. A great addition is the inclusion of former WWE and current UFC star, Brock Lesnar.
There are more than 80 different match types, including the Elimination chamber as well as the 40-man Royal Rumble that was introduced this year. Another new feature is 'Create an Arena'.
The main storyline (Road to Wrestlemania) has been streamlined, and instead of going through various stories over a three-month period, players can now choose three storylines that take place over 18 months. Those who feel limited by this can always play the 'WWE Universe' mode with its almost endless permutations. I prefer the streamlining, as it's less overwhelming.
The grapple system has changed, with the face buttons (the square, triangle, circle and cross) now representing different attacks, and there is a return to chain-based grappling that was popular in an older wrestling game, No Mercy. This makes WWE '12 more accessible to casual gamers who just want to pick up a controller and play, while still appealing to hardcore wrestling fans, like me, who enjoy the nuances in the moves.
The new 'Predator System', which allows players to break up animations (previously, if a wrestler had started an animation, like John Cena's five-knuckle shuffle, he had to wait for the animation to be complete before reacting) is a welcome addition, but is something I saw in the TNA Impact game several years ago. However, I'm glad it has finally been implemented in a WWE game.
Wrestling games shine in the multiplayer mode, and I have had many enjoyable hours recreating the 'Money in the Bank' and 'Royal Rumble' match types with friends.
In summary
In conclusion, WWE '12 delivers an authentic wrestling experience that will make the perfect gift for any fan this holiday season.
Share