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Unreal: As real as it gets

In keeping with its reputation of offering excellent multiplayer titles, local distributor Megarom recently released Unreal Tournament 2004. This first-person shooter slugfest is set to become a favourite of many.
By Iwan Pienaar, Group editor, Intelligence Publishing
Johannesburg, 07 May 2004

<B>Unreal Tournament 2004</B>

[SidebarPicture]Type: First-person shooter
Processor: Pentium or AMD 1GHz
Memory: 128MB (98/ME); 156MB (2000/XP)
Hard drive space: 5.5Gb
Audio system: DirectX 9.0 compatible
Video system: Radeon 8000 or higher; GeForce 2 or higher; 64MB or higher
DirectX: Version 9.0b (included on disc)
CD-ROM/DVD-ROM: 8x
Supplied by: Megarom
(011) 234-2680
Take2.co.za retail price: R353

If ever there was a computer title epitomising multiplayer first-person shooter gaming, then Unreal Tournament 2004 would be it. Playing Unreal is an exercise in breakneck reflexes, split-second timing and good old-fashioned luck.

While Unreal should be seen as a multiplayer game first and foremost, developer Epic Games has not skimped on adding a solid single player component. While many might think that playing Unreal on your own is the equivalent of throwing a party without any guests, single player gaming does provide newcomers (and veterans) to the franchise with some much-needed practise before taking on human opponents.

It`s a beautiful world

Graphically, the game is as beautiful as one could ever wish for. Epic spent a lot of time working on the engine and it shows. While a decent graphics accelerator card is required to fully appreciate the game in all its splendour, there are more than enough customisable options to allow players to tweak the detail settings to suit their system setups.

After all, if there is anything gamers are really good at then it is fine-tuning configuration files to get the frame-rate picture-perfect for online mayhem. I suppose we have something to thank Telkom for after all.

In keeping with the fine level of graphics, Unreal features excellent positional sound and, appropriately enough, a loud soundtrack. In fact, the sound adds polish to a solid product and it is pleasing to see that developers are starting to take this often-neglected aspect of gaming seriously.

Boys and their toys

If previous Unreal titles have given players one thing, it is a decent selection of weapons you can use to tear your opponents` bodies apart.

The 2004 incarnation is no different and features 18 guns of all shapes and sizes. What makes these weapons stand out from what has come before is the fact that they are more evenly balanced.

Granted, players will quickly adopt their favourite weapons but at least there is a better selection on offer. Of course, there is nothing quite like seeing the Redeemer in action for the first time. For the uninitiated, imagine nuclear power on demand. Enough said.

More "conventional" weapons include the Link Gun (an advanced plasma rifle), the Shock Rifle (feel the electricity) and of course, the Rocket Launcher.

Pick your game

<B>Combat modes</B>

Deathmatch:
Every man/monster/indescribable thing for himself. The one with the most frags wins.
Team Deatchmatch:
Two teams pitted against each other. Again, the team with the most frags wins.
Capture the flag:
Teams must penetrate each other`s defences, capture the flag and return it to the home base. The team with the most points wins.
Double domination:
Each level contains two domination points which you must capture and defend for 10 seconds to score. Again, he with the most points wins.
Bombing run:
Violent version of handball where two teams fight for possession of a ball and must deliver it to an enemy base to score points.
Last man standing:
Similar to Deathmatch but you start with all weapons and a limited number of lives. The last man standing wins.
Invasion:
Glorified Starship Troopers mode of play where everyone bands together and fends off successive waves of incoming enemies.
Mutant:
Begins as free-for-all. After the first player is killed, he becomes the mutant and the target of all the other players until killed, then the roles are reversed.
Assault:
Objective-based matches pitting two teams against each other. More elaborate version of Counter Strike set in the future, only better.
Onslaught:
Teams aim to destroy each other`s power cores.

All the pretty graphics, immersive sound and big weapons count for nought if the game is limited in its match offerings. Fear not as Unreal Tournament 2004 offers 10 different combat modes.

All the popular ones like Bombing Run and Capture The Flag are still there, but Assault and Onslaught are the ones to look out for.

Assault pits two teams against each other in the Unreal universe. Attackers have several objectives to accomplish in order to win the round while the defending team needs to stop them from meeting those objectives. Teams exchange roles after each round and the team that accomplishes the most objectives in the fastest time wins the match.

However, it is Onslaught that forms the crux of the new Unreal. Teams battle for control of a large map. Each team gets its own vehicles, which can be stolen if left unattended.

This game mode boils down to destroying the opposing team`s Power Core. The catch is that a Power Core cannot be damaged unless a team has a link to it and the only way to establish this link is to gain control of the smaller power nodes on the map.

Similar to links in a chain, your team must establish control of a chain of power nodes to get to the Power Core. Of course the strategy comes in when a team has to combine elements of defence and attack to win the match.

Start your engines

With the introduction of vehicles, come more options to annihilate opposing teams. Not counting turrets, there are nine modes of transport available. Each one has its own advantages and disadvantages, but it all boils down to the goal of ultimately running someone over.

Some of the more charming vehicles are the Scorpion and the Hellbender. Hardened gamers should particularly enjoy the blades on the Scorpion that can swiftly decapitate their foes.

Sounding off

Unreal Tournament 2004 is as close to the perfect multiplayer game you could hope to get. Simply put, playing this game comes down to being filled with adrenaline from the word go with nary a relaxing moment in sight.

If you have never considered multiplayer gaming to be your thing, then give Unreal a try. It is sure to change your perspective.

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