Warisan Technology today announced that it will distribute Leadtek`s second-generation GeForce-based 3D accelerator - WinFast GeForce2 GTS. With its innovative real-time shading architecture, the WinFast GeForce2 GTS fully leverages powerful new features like complex per-pixel lighting from NVIDIA`s newest GeForce2 GTS graphic processing unit (GPU). Desktop end users now can experience accurate surface attributes like leather, metals, wool, fur, and other natural textures in real-time, becoming immersed in an interactive, computer-defined world comparable to a set from Bugs Life or Toy Story.
The WinFast GeForce2 GTS comes with 32MB DDR memory to deliver the most extreme resolutions and colour depths up to 2048 x 1536 x 32 at 75 MHz. The core 3D processor, the NVIDIA GeForce2 GTSTM, based on the cutting-edge 0.18 micron semiconductor process technology and 25 million transistors, achieves an astounding processing power of eight texels per clock or dual-textured four pixels per clock.
The WinFast GeForce2 GTS also provides S-Video and Composite TV output, and optional DVI interface for a wide range of display devices.
"Leadtek has been our outstanding partner that has successfully implemented board-level design and fully leveraged our technologies for advanced 3D gamers," said Dan Vivoli, senior vice president of marketing at NVIDIA. "The WinFast GeForce2 GTS is another brilliant combination of Leadtek`s 14-year board design expertise and NVIDIA`s pioneering technology that delivers a new level of 3D realism."
Implements an exacting and broad spectrum of 3D effects
Per-pixel shading allows per-pixel control of color, shadow, light, reflectivity, emissivity, specularity, gloss, dirt, and other visual and material components used to more accurately model complex environments. Per-pixel shading delivers the next generation of visual realism by going beyond the limited texture mapping techniques of previous graphics processors.
Delivers the fastest Texel fill-rate
The WinFast GeForce2 GTS is embedded with the radical new Shading Rasterizer (NSR) , the key enabler for the advanced per-pixel shading capabilities. The new engine on board delivers full-speed dual-textured pixel-fill capabilities in addition to sophisticated per-pixel processing. This makes GeForce2 GTS the world`s first 3D engine with eight-texel-per-clock architecture, delivering stunning 1.6-billion texels (or 1.6 gigatexels) per second, more than three times the texture processing power of any previous consumer graphics product.

